That means you now have to be to 1.5-2x as active to get the same xp rate as before (which again, was that really ever overpowered to begin with?).
Yet creatures like swamp lizards had their xp cut in half. It’s understandable that being able to set multiple traps early on, we might see a slight reduction in xp, right? Well personally I don’t think there was ever anything wrong with the standard xp rates hunter had (the early-mid level hunter scene has been largely unchanged since OSRS, so we can compare their rates to ours). The Bad (2): early-game methods are over-nerfed I’d argue that any creature below grenwalls was undeserving of a nerf in xp, but these ones really stand out to me. Polar kebbits literally had their xp cut in half, while pitfall creatures suffered only a minor nerf. But please tell me why creatures such as any polar kebbits and pitfall creatures (yes, seriously, even larupias, graahks) were nerfed? Show me the data of how many players took advantage of these busted xp rates that said methods provided. I don’t even know if this is really subjective. The Bad (1): Stuff was nerfed that really didn’t need to be nerfed. These increases are fairly negligible however, and overall we're still looking at a nerf across the board. This would include things like desert devils and razor-backed kebbits (tracking), and kyatts (pit fall). I’ll go as far as saying even the nerf hitting the lower-level skillchompas was fair, only because they made other methods obsolete (so long as you had the required agility level for multiple catches).Ī small number of creatures had their xp rate increased. I agree that crystallising grenwalls, tortles, and the higher levelled skillchompas were far too overpowered. So butterflies are still viable as an early training method.įor my criticisms I want to state that I fully support the nerfs at the higher level brackets. Which isn’t really early-mid game hunter anymore… One more benefit: unlike almost all other hunter creatures, butterflies actually did not get hit with a nerf in xp. Why is it only “kinda” good? Because you can’t barehand catch until at least 80 hunter. The Good (2) (kinda?): Butterfly mechanicsīarehanded butterflies are now basically the go-to AFK method for hunter training. It was never fun to begin with, so at least having the ability to be more active is a big improvement. This addresses a core issue in early-game hunter: the frustration that comes with sitting and waiting for your ONE trap only for the bird to take a shit and fly off again. You'd be stuck with a single trap hunting down birds, and then catch butterflies while you're waiting for the birds starting at level 15. Most people opted to do the Varrock museum quiz to skip straight to level 9. The level 1-23 hunter grind was infamously horrendous. Setting up 3 traps at level 30, rather than level 40 The Good (1): Setting 2 traps at level 1, rather than level 20. Admittedly, some changes were made to actually help with the skill, which I'll start with. I think there's a couple of elements that make it as bad as it is, and I don't think hunter ever really had a reputation of being fast early on to begin with. I have to admit that hunter post-balancing changes has probably the worst early to mid game of any skills in game. That is, playing the actual content rather than relying on dailyscape. I also wanted to actually "play" the game. I intentionally waited on doing much hunter training before the balancing changes, because I wanted to get as close to the new player experience I could get. I decided to create a new account back in June and I was curious what RS3 is like nowadays for a new/beginning player. With the Land Out of Time release, I got drawn back into RS3 (coming from OSRS).